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Unreal Engine C++ API Reference > Runtime > Core > Misc > FConfigFile
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
Include | #include "Misc/ConfigCacheIni.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
void ProcessSourceAndCheckAgainstBackup&40;&41;
Remarks
Check the source hierarchy which was loaded without any user changes from the Config/Saved dir. If anything in the default/base options have changed, we need to ensure that these propagate through to the final config so they are not potentially ignored