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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FConfigBranch
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
| Include | #include "Misc/ConfigCacheIni.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
void SafeUnload()
Remarks
Frees up the static layer memory, which can be useful if a branch is loaded from, cached, and never used again. However, if something does try to access it, it will reload in-place (can hitch your game, so be aware)