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Unreal Engine C++ API Reference > Runtime > Core > Misc > FChange
- FChange::HasExpired()
- FGeometrySelectionDeltaChange::HasExpired()
- FGeometrySelectionReplaceChange::HasExpired()
- FPersistentMeshSelectionChange::HasExpired()
- FPolyEditCutFacesActivityFirstPointChange::HasExpired()
- FGroupEdgeInsertionFirstPointChange::HasExpired()
- UCollisionPrimitivesMechanic::FCollisionPrimitivesMechanicSelectionChange::HasExpired()
- FLatticeDeformerToolConstrainedPointsChange::HasExpired()
- FLatticeControlPointsMechanicSelectionChange::HasExpired()
- UCollisionPrimitivesMechanic::FCollisionPrimitivesMechanicGeometryChange::HasExpired()
- FLatticeControlPointsMechanicMovementChange::HasExpired()
- UUVToolSelectionAPI::FSelectionChange::HasExpired()
- UUVToolSelectionAPI::FUnsetSelectionChange::HasExpired()
- FDrawPolyPathStateChange::HasExpired()
- FDrawPolygonStateChange::HasExpired()
- FBeginToolChange::HasExpired()
- FActivateToolChange::HasExpired()
- FToolChangeWrapperChange::HasExpired()
- FCurveControlPointsMechanicSelectionChange::HasExpired()
- FCurveControlPointsMechanicInsertionChange::HasExpired()
- FCurveControlPointsMechanicModeChange::HasExpired()
- FCurveControlPointsMechanicMovementChange::HasExpired()
- FPolyEditActivityStartChange::HasExpired()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
Include | #include "Misc/Change.h" |
virtual bool HasExpired
&40;
UObject &42; Object
&41; const
true if this Change has Expired, ie it will no longer have any effect and could be skipped by undo/redo