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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FApp
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/App.h |
| Include | #include "Misc/App.h" |
Syntax
static IdleTime = 0.0;
Remarks
Holds time we spent sleeping in UpdateTimeAndHandleMaxTickRate() if our frame time was smaller than one allowed by target FPS.