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Unreal Engine C++ API Reference > Runtime > Core > Misc > FApp
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/App.h |
Include | #include "Misc/App.h" |
static double GetIdleTimeOvershoot&40;&41;
Remarks
Gets idle time overshoot in seconds (the time beyond the wait time we requested for the frame). Only valid when IdleTime is > 0. Idle time in seconds.