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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include | #include "Math/UnrealMathFPU.h" |
Syntax
struct VectorRegister4Double
Remarks
Double[4] vector register type, where the first double (X) is stored in the lowest 64 bits, and so on.
Variables
| Type | Name | Description | |
|---|---|---|---|
| union VectorRegister4Double::@633 | @634 | ||
| VectorRegister4Double::@637 | @638 | ||
| double[4] | V | ||
| VectorRegister2Double | XY | ||
| VectorRegister2Double | ZW |
Constructors
| Type | Name | Description | |
|---|---|---|---|
VectorRegister4Double
(
const VectorRegister4Float& FloatVector |
Construct from a vector of 4 floats. | ||
VectorRegister4Double
(
const VectorRegister4Float& From |
|||
VectorRegister4Double
(
const VectorRegister2Double& From |
|||
VectorRegister4Double
(
const VectorRegister2Double& InXY, |
|||
VectorRegister4Double
(
const VectorRegister2Double& xy, |
|||
| constexpr | |||
| constexpr |
Operators
| Type | Name | Description | |
|---|---|---|---|
| VectorRegister4Double & | operator=
(
const VectorRegister4Float& From |
Assign from a vector of 4 floats. | |
| VectorRegister4Double & | operator=
(
const VectorRegister4Float& From |