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Unreal Engine C++ API Reference > Runtime > Core > Math > TSphere
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/Sphere.h |
Include | #include "Math/Sphere.h" |
bool Serialize
&40;
FArchive & Ar
&41;
Remarks
Note: TSphere is usually written via binary serialization. This function exists for SerializeFromMismatchedTag conversion usage.