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Unreal Engine C++ API Reference > Runtime > Core > Math
Inheritance Hierarchy
- TMatrix
- TRotationTranslationMatrix
- TRotationMatrix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
Include | #include "Math/RotationMatrix.h" |
Syntax
template<typename T>
struct TRotationMatrix : public UE::Math::TRotationTranslationMatrix< T >
Remarks
Rotation matrix no translation
Constructors
Type | Name | Description | |
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TRotationMatrix
(
const TRotator< T >& Rot |
Constructor. |
Functions
Type | Name | Description | |
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TMatrix< T > | Matrix factory. Return an TMatrix |
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TMatrix< T > | Matrix factory. Return an TMatrix |
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TMatrix< T > | Builds a rotation matrix given only a XAxis. | |
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TMatrix< T > | MakeFromXY
(
TVector< T > const& XAxis, |
Builds a matrix with given X and Y axes. |
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TMatrix< T > | MakeFromXZ
(
TVector< T > const& XAxis, |
Builds a matrix with given X and Z axes. |
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TMatrix< T > | Builds a rotation matrix given only a YAxis. | |
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TMatrix< T > | MakeFromYX
(
TVector< T > const& YAxis, |
Builds a matrix with given Y and X axes. |
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TMatrix< T > | MakeFromYZ
(
TVector< T > const& YAxis, |
Builds a matrix with given Y and Z axes. |
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TMatrix< T > | Builds a rotation matrix given only a ZAxis. | |
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TMatrix< T > | MakeFromZX
(
TVector< T > const& ZAxis, |
Builds a matrix with given Z and X axes. |
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TMatrix< T > | MakeFromZY
(
TVector< T > const& ZAxis, |
Builds a matrix with given Z and Y axes. |