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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TRotationMatrix
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
| Include | #include "Math/RotationMatrix.h" |
static TMatrix < T > MakeFromZY
(
TVector < T > const & ZAxis,
TVector < T > const & YAxis
)
Remarks
Builds a matrix with given Z and Y axes. Z will remain fixed, Y may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized.