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Unreal Engine C++ API Reference > Runtime > Core > Math > TQuatRotationMatrix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/QuatRotationTranslationMatrix.h |
Include | #include "Math/QuatRotationTranslationMatrix.h" |
static TMatrix< T > Make
&40;
const TQuat< T > & Q
&41;
Remarks
Matrix factory. Return an FMatrix so we don't have type conversion issues in expressions.