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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TQuat
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/Quat.h |
| Include | #include "Math/Quat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
TVector< T > Euler&40;&41; const
Remarks
Convert a Quaternion into floating-point Euler angles (in degrees).