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Unreal Engine C++ API Reference > Runtime > Core > Math
Inheritance Hierarchy
- TMatrix
- TClipProjectionMatrix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/ClipProjectionMatrix.h |
Include | #include "Math/ClipProjectionMatrix.h" |
Syntax
template<typename T>
struct TClipProjectionMatrix : public UE::Math::TMatrix< T >
Remarks
Realigns the near plane for an existing projection matrix with an arbitrary clip plane from: http://sourceforge.net/mailarchive/message.php?msg_id=000901c26324%242181ea90%24a1e93942%40firefly Updated for the fact that our FPlane uses Ax+By+Cz=D.
Constructors
Type | Name | Description | |
---|---|---|---|
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TClipProjectionMatrix
(
const TClipProjectionMatrix< FArg >& From |
Conversion to other type. | |
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TClipProjectionMatrix
(
const TMatrix< T >& SrcProjMat, |
Constructor |