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Unreal Engine C++ API Reference > Runtime > Core > Math
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
Include | #include "Math/GenericOctree.h" |
Syntax
class FOctreeChildNodeSubset
Remarks
A subset of an octree node's children that intersect a bounding box.
Variables
Type | Name | Description | |
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union FOctreeChildNodeSubset::@414 | @415 | |
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uint32 | AllBits | All the bits used to store the subset. |
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uint32: 1 | bNegativeX | |
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uint32: 1 | bNegativeY | |
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uint32: 1 | bNegativeZ | |
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uint32: 1 | bPositiveX | |
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uint32: 1 | bPositiveY | |
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uint32: 1 | bPositiveZ | |
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uint32: 6 | ChildBits | All the bits corresponding to the child bits. |
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uint32: 3 | NegativeChildBits | Only the bits for the children on the negative side of the splits. |
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uint32: 3 | PositiveChildBits | Only the bits for the children on the positive side of the splits. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Initializes the subset to be empty. | ||
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FOctreeChildNodeSubset
(
FOctreeChildNodeRef ChildRef |
Initializes the subset to contain a single node. |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Contains
(
FOctreeChildNodeRef ChildRef |
Determines whether the subset contains a specific node. |