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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static void SphereDistToLine
&40;
FVector SphereOrigin,
float SphereRadius,
FVector LineOrigin,
FVector LineDir,
FVector & OutClosestPoint
&41;
Remarks
Find closest point on a Sphere to a Line. When line intersects Sphere, then closest point to LineOrigin is returned.
Parameters
| Name | Description |
|---|---|
| SphereOrigin | Origin of Sphere |
| SphereRadius | Radius of Sphere |
| LineOrigin | Origin of line |
| LineDir | Direction of line. Needs to be normalized!! |
| OutClosestPoint | Closest point on sphere to given line. |