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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename T>
static constexpr T SmoothStep
&40;
T A,
T B,
T X
&41;
Remarks
Returns a smooth Hermite interpolation between 0 and 1 for the value X (where X ranges between A and B) Clamped to 0 for X <= A and 1 for X >= B. Smoothed value between 0 and 1
Parameters
Name | Description |
---|---|
A | Minimum value of X |
B | Maximum value of X |
X | Parameter |