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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool SegmentTriangleIntersection
&40;
const FVector & StartPoint,
const FVector & EndPoint,
const FVector & A,
const FVector & B,
const FVector & C,
FVector & OutIntersectPoint,
FVector & OutTriangleNormal
&41;
Remarks
Returns true if there is an intersection between the segment specified by StartPoint and Endpoint, and the Triangle defined by A, B and C. If there is an intersection, the point is placed in out_IntersectionPoint true if intersection occurred
Parameters
Name | Description |
---|---|
StartPoint | start point of segment |
EndPoint | end point of segment |
A, B, C | points defining the triangle |
OutIntersectPoint | out var for the point on the segment that intersects the triangle (if any) |
OutTriangleNormal | out var for the triangle normal |