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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static void SegmentDistToSegmentSafe
&40;
FVector A1,
FVector B1,
FVector A2,
FVector B2,
FVector & OutP1,
FVector & OutP2
&41;
Remarks
Find closest points between 2 segments.
This is the safe version, and will check both segments' lengths. Use this if either (or both) of the segments lengths may be 0.
Parameters
| Name | Description |
|---|---|
| (A1, B1) | defines the first segment. |
| (A2, B2) | defines the second segment. |
| OutP1 | Closest point on segment 1 to segment 2. |
| OutP2 | Closest point on segment 2 to segment 1. |