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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
template<class T>
static UE::Math::TQuat< T > QInterpConstantTo
&40;
const UE::Math::TQuat< T > & Current,
const UE::Math::TQuat< T > & Target,
float DeltaTime,
float InterpSpeed
&41;
Remarks
Interpolate quaternion from Current to Target with constant step (in radians)