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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Public/Math/Box.h |
template<typename FReal>
static bool PointBoxIntersection
&40;
const UE::Math::TVector< FReal > & Point,
const UE::Math::TBox< FReal > & Box
&41;
Remarks
Determines whether a point is inside a box.
FMath inline functions