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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
static float MakePulsatingValue
&40;
const double InCurrentTime,
const float InPulsesPerSecond,
const float InPhase
&41;
Remarks
Simple function to create a pulsating scalar value Pulsating value (0.0-1.0)
Parameters
| Name | Description |
|---|---|
| InCurrentTime | Current absolute time |
| InPulsesPerSecond | How many full pulses per second? |
| InPhase | Optional phase amount, between 0.0 and 1.0 (to synchronize pulses) |