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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
static float MakePulsatingValue
&40;
const double InCurrentTime,
const float InPulsesPerSecond,
const float InPhase
&41;
Remarks
Simple function to create a pulsating scalar value Pulsating value (0.0-1.0)
Parameters
Name | Description |
---|---|
InCurrentTime | Current absolute time |
InPulsesPerSecond | How many full pulses per second? |
InPhase | Optional phase amount, between 0.0 and 1.0 (to synchronize pulses) |