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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Public/Math/Vector.h |
template<typename FReal>
static bool LineSphereIntersection
&40;
const UE::Math::TVector< FReal > & Start,
const UE::Math::TVector< FReal > & Dir,
FReal Length,
const UE::Math::TVector< FReal > & Origin,
FReal Radius
&41;
Remarks
Determines whether a line intersects a sphere.