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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Public/Math/Rotator.h |
template<typename T, typename U>
static UE::Math::TRotator< T > LerpRange
&40;
const UE::Math::TRotator< T > & A,
const UE::Math::TRotator< T > & B,
U Alpha
&41;
Remarks
Rotator specific interpolation Similar to Lerp, but does not take the shortest path. Allows interpolation over more than 180 degrees.