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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/Plane.h |
template<typename FReal>
static bool IntersectPlanes3
&40;
UE::Math::TVector< FReal > & I,
const UE::Math::TPlane< FReal > & P1,
const UE::Math::TPlane< FReal > & P2,
const UE::Math::TPlane< FReal > & P3
&41;
Remarks
Compute intersection point of three planes. Return 1 if valid, 0 if infinite.