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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename T, typename T2>
static auto GetMappedRangeValueUnclamped
&40;
const UE::Math::TVector2< T > & InputRange,
const UE::Math::TVector2< T > & OutputRange,
const T2 Value
&41;
Remarks
Transform the given Value relative to the input range to the Output Range.