Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static float FixedTurn
&40;
float InCurrent,
float InDesired,
float InDeltaRate
&41;
Remarks
Returns a new rotation component value a new rotation component value
Parameters
| Name | Description |
|---|---|
| InCurrent | is the current rotation value |
| InDesired | is the desired rotation value |
| InDeltaRate | is the rotation amount to apply |