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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
template<typename T, typename U, std::enable_if_t<(std::is_floating_point_v< U >), int >>
static T CubicInterpDerivative
(
const T & P0,
const T & T0,
const T & P1,
const T & T1,
const U & A
)
Remarks
Performs a first derivative cubic interpolation Interpolated value
Parameters
| Name | Description |
|---|---|
| P | end points |
| T | tangent directions at end points |
| A | distance along spline |