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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector ComputeBaryCentric2D
&40;
const FVector & Point,
const FVector & A,
const FVector & B,
const FVector & C
&41;
Remarks
Computes the barycentric coordinates for a given point in a triangle Vector containing the three weights a,b,c such that Point = a*A + b*B + c*C or Point = A + b*(B-A) + c*(C-A) = (1-b-c)*A + b*B + c*C
Parameters
Name | Description |
---|---|
Point | point to convert to barycentric coordinates (in plane of ABC) |
A, B, C | three non-collinear points defining a triangle in CCW |