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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector ClosestPointOnTriangleToPoint
&40;
const FVector & Point,
const FVector & A,
const FVector & B,
const FVector & C
&41;
Remarks
Returns closest point on a triangle to a point. The idea is to identify the halfplanes that the point is in relative to each triangle segment "plane" Point on triangle ABC closest to given point
Parameters
Name | Description |
---|---|
Point | point to check distance for |
A, B, C | counter clockwise ordering of points defining a triangle |