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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector ClosestPointOnSegment
&40;
const FVector & Point,
const FVector & StartPoint,
const FVector & EndPoint
&41;
Remarks
Returns closest point on a segment to a given point. The idea is to project point on line formed by segment. Then we see if the closest point on the line is outside of segment or inside. point on the segment defined by (StartPoint, EndPoint) that is closest to Point.
Parameters
Name | Description |
---|---|
Point | point for which we find the closest point on the segment |
StartPoint | StartPoint of segment |
EndPoint | EndPoint of segment |