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Unreal Engine C++ API Reference > Runtime > Core > Math
Inheritance Hierarchy
- TRangeBound
- FFloatRangeBound
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/RangeBound.h |
Include | #include "Math/RangeBound.h" |
Syntax
struct FFloatRangeBound : public TRangeBound< float >
Constructors
Type | Name | Description | |
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FFloatRangeBound
(
const Super& Other |
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FFloatRangeBound
(
const float InValue |
Functions
Type | Name | Description | |
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FFloatRangeBound | Exclusive
(
ElementValueOrConstRef Value |
|
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FFloatRangeBound | FlipInclusion
(
const FFloatRangeBound& Bound |
|
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FFloatRangeBound | Inclusive
(
ElementValueOrConstRef Value |
|
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const FFloatRangeBound & | MaxLower
(
const FFloatRangeBound& A, |
|
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const FFloatRangeBound & | MaxUpper
(
const FFloatRangeBound& A, |
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const FFloatRangeBound & | MinLower
(
const FFloatRangeBound& A, |
|
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const FFloatRangeBound & | MinUpper
(
const FFloatRangeBound& A, |
|
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FFloatRangeBound | Open () |
Typedefs
Name | Description |
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Super |