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Unreal Engine C++ API Reference > Runtime > Core > Logging > IMessageLog
- IMessageLog::NumMessages()
- FMessageLogListingViewModel::NumMessages()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/IMessageLog.h |
Include | #include "Logging/IMessageLog.h" |
int32 NumMessages
&40;
EMessageSeverity::Type SeverityFilter
&41;
Remarks
Checks to see if there are any messages according to the passed-in severity The number of messages that pass our filter
Parameters
Name | Description |
---|---|
SeverityFilter | Function will only return true if all the messages are of equal or greater severity than this. |