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Unreal Engine C++ API Reference > Runtime > Core > Logging > FTokenizedMessage
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/TokenizedMessage.h |
Include | #include "Logging/TokenizedMessage.h" |
Source | /Engine/Source/Runtime/Core/Private/Logging/TokenizedMessage.cpp |
FName GetIdentifier&40;&41; const
Identifier for the message, if set, else NAME_None