Navigation
Unreal Engine C++ API Reference > Runtime > Core > Logging > FMessageLog
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/MessageLog.h |
Include | #include "Logging/MessageLog.h" |
Source | /Engine/Source/Runtime/Core/Private/Logging/MessageLog.cpp |
void Open
&40;
EMessageSeverity::Type InSeverityFilter,
bool bOpenEvenIfEmpty
&41;
Remarks
Opens the log for display to the user given certain conditions. This call will cause a flush so that the logs state is properly reflected.
Parameters
Name | Description |
---|---|
InSeverityFilter | Only messages of higher severity than this filter will be considered when checking. |
bOpenEvenIfEmpty | Override the filter & log status & force the log to open. |