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Unreal Engine C++ API Reference > Runtime > Core > Logging > FMessageLog
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/MessageLog.h |
Include | #include "Logging/MessageLog.h" |
Source | /Engine/Source/Runtime/Core/Private/Logging/MessageLog.cpp |
void NewPage
&40;
const FText & InLabel
&41;
Remarks
Add a new page to the log. Pages will not be created until messages are added to them, so we dont generate lots of empty pages. This call will cause a flush so that the logs state is properly reflected.
Parameters
Name | Description |
---|---|
InLabel | The label for the page. |