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Unreal Engine C++ API Reference > Runtime > Core > Logging > FMessageLog
Type
typedef TBaseDelegate_OneParam< void, TArray< TSharedRef< FTokenizedMessage > > & > FMessageSelectionChanged
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/MessageLog.h |
Include | #include "Logging/MessageLog.h" |
Remarks
Delegate used when message selection changes. This is used to select object in the scene according to objects referenced in message tokens.