Navigation
Unreal Engine C++ API Reference > Runtime > Core > Logging
Inheritance Hierarchy
- TSharedFromThis
- IMessageToken
- FDynamicTextToken
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/TokenizedMessage.h |
Include | #include "Logging/TokenizedMessage.h" |
Syntax
class FDynamicTextToken : public IMessageToken
Remarks
Message token with a localized attribute text payload
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FDynamicTextToken
(
FPrivateToken, |
Private constructor |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TSharedRef< FDynamicTextToken > | Create
(
const TAttribute< FText >& InMessage |
Factory method, tokens can only be constructed as shared refs |
![]() ![]() |
const TAttribute< FText > & | End IMessageToken interface |
Overridden from IMessageToken
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
EMessageToken::Type | GetType () |
Begin IMessageToken interface |
![]() ![]() ![]() |
const FText & | ToText () |
Get a string representation of this token |