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Description
Check to see if this executable was launched as a dedicated server process and should not load client only data. An editor build can be launched with -server to set this to true, but it will be false during single process PlayInEditor mode. This function should not be used for gameplay or networking purposes, check for NM_DedicatedServer instead.
| Name | IsRunningDedicatedServer |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/CoreMisc.h |
| Include Path | #include "Misc/CoreMisc.h" |
bool IsRunningDedicatedServer()