Navigation
Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil&58;&58;GetNativeProjectCultureName
&40;
const bool bSkipCache
&41;
}
Remarks
Get the native culture for the current project (if known). The native culture for the current project based on the data in the game LocMeta files, or an empty string if the native culture is unknown.