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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > TextLocalizationResourceUtil::GetNativeCultureName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil&58;&58;GetNativeCultureName
&40;
const ELocalizedTextSourceCategory InCategory
&41;
}
Remarks
Given a localization category, get the native culture for the targets for that category (if known). The native culture for the given localization category, or an empty string if the native culture is unknown.