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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > IStringTableEngineBridge
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
static int32 LoadStringTableAsset
&40;
const FName InTableId,
FLoadStringTableAssetCallback InLoadedCallback
&41;
Remarks
Load a string table asset by its name, potentially doing so asynchronously.
If the string table is already loaded, or loading is perform synchronously, then the callback will be called before this function returns. The async loading ID of the asset, or INDEX_NONE if no async loading was performed.