Navigation
Unreal Engine C++ API Reference > Runtime > Core > Internationalization > IStringTableEngineBridge
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
static bool IsStringTableFromAsset
&40;
const FName InTableId
&41;
Remarks
Is this string table from an asset?