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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > IStringTableEngineBridge
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
static void CollectStringTableAssetReferences
&40;
FName & InOutTableId,
FStructuredArchive::FSlot Slot
&41;
Remarks
Collect a string table asset reference