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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > IStringTableEngineBridge
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
static bool CanFindOrLoadStringTableAsset&40;&41;
Remarks
Check to see whether it is currently safe to attempt to find or load a string table asset. True if it is safe to attempt to find or load a string table asset, false otherwise.