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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > ILocalizedTextSource
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ILocalizedTextSource.h |
Include | #include "Internationalization/ILocalizedTextSource.h" |
static bool ShouldLoadNative
&40;
const ELocalizationLoadFlags InLoadFlags
&41;
Remarks
Should we load native data based on the given load flags and environment?