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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextStringHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
static bool IsComplexText
&40;
const TCHAR &42; Buffer
&41;
Remarks
Test to see whether a given buffer contains complex text. True if it does, false otherwise