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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextStringHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
static FText CreateFromBuffer
&40;
const TCHAR &42; Buffer,
const TCHAR &42; TextNamespace,
const TCHAR &42; PackageNamespace,
const bool bRequiresQuotes
&41;
Remarks
Create an FText instance from the given stream of text.
This uses ReadFromBuffer internally, but will fallback to FText::FromString if ReadFromBuffer fails to parse the buffer. The parsed FText instance.
Parameters
Name | Description |
---|---|
Buffer | The buffer of text to read from (null terminated). |
TextNamespace | An optional namespace to use when parsing texts that use LOCTEXT (default is an empty namespace). |
PackageNamespace | The package namespace of the containing object (if loading for a property - see TextNamespaceUtil::GetPackageNamespace). |
bRequiresQuotes | True if the read text literal must be surrounded by quotes (eg, when loading from a delimited list). |