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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationResourceVersion
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResourceVersion.h |
Include | #include "Internationalization/TextLocalizationResourceVersion.h" |
Syntax
static LocResMagic = FGuid(0x7574140E, 0xFC034A67, 0x9D90154A, 0x1B7F37C3);
Remarks
Magic number identifying a LocRes file.
Legacy LocRes files will be missing this as it wasn't added until version 1.