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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationResourceVersion
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResourceVersion.h |
Include | #include "Internationalization/TextLocalizationResourceVersion.h" |
Syntax
enum ELocResVersion
&123;
Legacy = 0,
Compact,
Optimized_CRC32,
Optimized_CityHash64_UTF16,
LatestPlusOne,
Latest = LatestPlusOne - 1,
&125;
Values
Name | Description |
---|---|
Legacy | Legacy format file - will be missing the magic number. |
Compact | Compact format file - strings are stored in a LUT to avoid duplication. |
Optimized_CRC32 | Optimized format file - namespaces/keys are pre-hashed (CRC32), we know the number of elements up-front, and the number of references for each string in the LUT (to allow stealing). |
Optimized_CityHash64_UTF16 | Optimized format file - namespaces/keys are pre-hashed (CityHash64, UTF-16), we know the number of elements up-front, and the number of references for each string in the LUT (to allow stealing). |
LatestPlusOne | |
Latest |
Remarks
Data versions for LocRes files.