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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Syntax
class FTextLocalizationMetaDataResource
Remarks
Utility class for working with Localization MetaData Resource (LocMeta) files.
Variables
Type | Name | Description | |
---|---|---|---|
TArray< FString > | CompiledCultures | Name of all cultures with compiled LocRes files for the localization target ( |
may be empty for older LocMeta files). |
FString | NativeCulture | Name of the native culture for the localization target, eg) "en". | |
FString | NativeLocRes | Relative path to the native LocRes file for the localization target, eg) "en/Game.locres". |
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
bool | LoadFromArchive
(
FArchive& Archive, |
Load the given LocMeta archive into this resource. | |
bool | LoadFromFile
(
const FString& FilePath |
Load the given LocMeta file into this resource. | |
bool | SaveToArchive
(
FArchive& Archive, |
Save this resource to the given LocMeta archive. | |
bool | SaveToFile
(
const FString& FilePath |
Save this resource to the given LocMeta file. |
Operators
Type | Name | Description | |
---|---|---|---|
FTextLocalizationMetaDataResource & | operator=
(
const FTextLocalizationMetaDataResource& |
||
FTextLocalizationMetaDataResource & |